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UX Atlas

Tokens, components, governance and adoption

Design Systems

Building the shared vocabulary, and keeping it alive after the launch announcement.

11 entries across 3 categories

Design systems11
Category
Level

11 entries

Named values that carry design decisions, so a change happens once rather than in every consuming file.

Design system · Foundations

The props a component exposes determine whether it gets used correctly or forked, which is the main failure mode of design systems.

Design system · Components

Documentation is the product. An undocumented system is a component library nobody can adopt correctly.

Design system · Practice

Who decides what goes in, how changes are proposed, and how the system stays coherent as more people touch it.

Design system · Practice

A system nobody uses is a cost centre, and adoption is won by making the system the easiest path rather than by mandate.

Design system · Practice

How work gets from a product team into the shared system without either blocking the team or degrading the system.

Design system · Practice

Supporting several visual identities from one system, which is a token architecture problem before it is a design problem.

Design system · Foundations

Two libraries claiming to be the same system will diverge. Decide where truth lives, and make the other side derive from it.

Design system · Practice

Count what is actually in production before deciding what the system should contain.

Design system · Practice

Everything in Design Systems, by category

The full contents of this section, so you can see the shape of it rather than only what a filter returned.