Watching people attempt real tasks, which is the most direct evidence available about whether a design works.
Research method · Evaluative
Methods, sample sizes, analysis and honest interpretation
How to find out rather than guess, plus how to read a result without overclaiming it.
31 entries across 7 categories
31 entries
Watching people attempt real tasks, which is the most direct evidence available about whether a design works.
Research method · Evaluative
Experts reviewing an interface against a defined set of principles, which is fast and cheap but not a substitute for users.
Research method · Evaluative
Structured conversations about what people actually did, which is far more reliable than what they say they will do.
Research method · Generative
Good for measuring how widespread something is, and poor for discovering what that something is.
Research method · Quantitative
Asking users to group content, which reveals their mental model of a domain rather than your org chart.
Research method · Information architecture
Testing whether people can find things in a structure, with no visual design to confound the result.
Research method · Information architecture
Measuring where people click first, which predicts task success better than almost any other single measure.
Research method · Evaluative
Showing a design briefly and asking what people remember, which tests hierarchy and clarity of message.
Research method · Evaluative
Comparing variants with real traffic, which tells you what happened without telling you why.
Research method · Quantitative
Measuring what people do at scale, which tells you where problems are and never why they exist.
Research method · Quantitative
Measuring progression through a sequence, where the largest drop is rarely the biggest opportunity.
Research method · Quantitative
Watching people work in their own environment, which surfaces the context that interviews miss.
Research method · Generative
Participants record their own experience over time, which captures things a single session cannot.
Research method · Generative
Turning raw observations into findings, which is where most of the value and most of the bias enters.
Research method · Analysis
Organising, labelling and structuring content so people can find it, which determines navigation rather than following from it.
Research method · Information architecture
Fast, informal testing with whoever is available, which is far better than no testing and worse than proper recruitment.
Research method · Evaluative
Measuring where people look, which is expensive, frequently over-interpreted, and occasionally irreplaceable.
Research method · Evaluative
Framing user needs as the progress someone is trying to make, which separates the need from any particular solution.
Research method · Generative
Study how others solved the same problem to learn the conventions your users already hold, not to assemble a feature list.
Research method · Evaluative
Group individual observations until themes emerge from the data instead of from the categories you brought with you.
Research method · Analysis
Structured feedback against stated objectives, which is a different activity from a decision meeting.
Workflow · Practice
Getting a design built correctly, which works better as a conversation than as a document.
Workflow · Practice
Checking the built thing against the intent, before release rather than after.
Workflow · Practice
Working out what problem to solve before deciding how, which is where most product failure is actually prevented.
Workflow · Practice
Choosing how finished a prototype needs to look, which is decided by the question you are asking rather than by taste.
Workflow · Practice
Deciding what to fix first, using evidence rather than the volume of the most recent complaint.
Workflow · Practice
Turn a pile of research into one statement narrow enough to design against and wide enough to allow more than one answer.
Workflow · Process
Generate enough distinct options that the first idea has to compete, then converge deliberately rather than by exhaustion.
Workflow · Process
Map the decisions, states and exits before drawing screens, because most missing work hides in the branches nobody drew.
Workflow · Process
Work out structure and priority while changes are still cheap, and stop before the fidelity starts answering questions you have not asked.
Workflow · Process
Pick one behavioural measure per goal, pair it with a quality measure, and decide the threshold before you look.
Workflow · Process
The full contents of this section, so you can see the shape of it rather than only what a filter returned.