The order in which elements are noticed, controlled by size, weight, colour, position and space.
UI foundation · Visual design
Type, color, layout, space, motion and the rest of the craft
The making layer. Concrete guidance on the visual decisions that carry most of the weight in a finished interface.
54 entries across 7 categories
54 entries
The order in which elements are noticed, controlled by size, weight, colour, position and space.
UI foundation · Visual design
Difference is what makes anything perceivable, and it is measurable for text against its background.
UI foundation · Visual design
Shared edges create invisible lines that organise a layout and make it feel deliberate.
UI foundation · Visual design
Things placed close together are read as belonging together, before anything is read.
UI foundation · Gestalt principles
Elements that look alike are assumed to behave alike, which makes visual language a promise.
UI foundation · Gestalt principles
A shared boundary or background binds elements together more strongly than proximity does.
UI foundation · Gestalt principles
The eye completes incomplete shapes, which is why a partially visible item signals that there is more.
UI foundation · Gestalt principles
Elements arranged along a line or curve are read as a connected sequence.
UI foundation · Gestalt principles
The eye separates an object from its background, and interfaces use that separation to signal layers.
UI foundation · Gestalt principles
Repeating visual treatments builds a language users learn once and apply everywhere.
UI foundation · Visual design
Distributing visual weight so a composition feels stable, whether or not it is symmetrical.
UI foundation · Visual design
Relative size is the fastest signal of importance and the easiest one to overuse.
UI foundation · Visual design
Consistent ratios between sizes make a layout feel considered, without needing any particular mystical ratio.
UI foundation · Visual design
How the parts are arranged on the whole surface, which determines where the eye goes and in what order.
UI foundation · Visual design
Empty space is a design element that groups, emphasises and sets pace, not leftover area.
UI foundation · Visual design
How much information occupies a given area, which should follow the user's expertise and task rather than a house style.
UI foundation · Visual design
Repeating spacing intervals create a pulse that makes long pages feel ordered.
UI foundation · Visual design
Making one thing stand out, which only works if most things do not.
UI foundation · Visual design
The working subset of colour theory for screens: three dimensions, a handful of harmonies, and perceptual colour spaces that behave predictably.
UI foundation · Color
The attribute that names a colour, and the one that carries cultural and semantic meaning.
UI foundation · Color
How pure a colour is, and the dial that most often needs turning down in interface work.
UI foundation · Color
The dimension that determines contrast, hierarchy and whether text can be read at all.
UI foundation · Color
Colours assigned a fixed meaning, which only works if the assignment is consistent and never the only signal.
UI foundation · Color
A brand colour chosen for a logo usually needs adjustment before it can survive as an interface accent.
UI foundation · Color
Most of an interface is neutral, which makes the grey ramp the most used and least discussed part of a palette.
UI foundation · Color
A structured palette of ramps and semantic aliases, so colour decisions are made once rather than per screen.
UI foundation · Color
Not an inversion. A second theme with its own contrast, elevation and saturation rules.
UI foundation · Color
Around one in twelve men has a colour vision deficiency, so colour has to be reinforced by something else.
UI foundation · Color
Charts need three kinds of palette, and the choice between them is determined by the data, not by taste.
UI foundation · Color
Interface typefaces are chosen for legibility at small sizes and complete character coverage, not for character.
UI foundation · Typography
A fixed set of sizes derived from one ratio, so type decisions become selections rather than inventions.
UI foundation · Typography
Using size, weight, colour and space to make the structure of text visible before it is read.
UI foundation · Typography
The most space-efficient hierarchy lever, and the one most often limited by the typeface.
UI foundation · Typography
The space between lines, which governs whether a paragraph is readable and is a WCAG requirement.
UI foundation · Typography
Small adjustments that matter most at the extremes of size, and that should be left alone in between.
UI foundation · Typography
How easily continuous text can be read, governed mostly by size, line length, leading and contrast.
UI foundation · Typography
One file containing a continuous range of weights and widths, usually smaller than the static weights it replaces.
UI foundation · Typography
Type that adapts to viewport and container without breaking user zoom or the accessible minimum.
UI foundation · Typography
A shared structure that makes alignment automatic and layout decisions repeatable.
UI foundation · Layout
How many vertical divisions the content occupies, which affects scanning as much as it affects fit.
UI foundation · Layout
The constraint that stops content spreading to unusable widths, and increasingly the unit that components respond to.
UI foundation · Layout
A fixed set of spacing values, so every gap in the product comes from the same vocabulary.
UI foundation · Layout
One layout that reflows across sizes, ideally driven by content limits rather than by device categories.
UI foundation · Layout
Distinct layouts for distinct contexts, justified when the task genuinely differs rather than merely the screen size.
UI foundation · Layout
The widths at which the layout changes, chosen from where the content breaks rather than from a device list.
UI foundation · Layout
Corner treatment and silhouette carry tone, and a product should commit to one system rather than mixing several.
UI foundation · Form and depth
Lines that separate, which should be the second choice after space rather than the first.
UI foundation · Form and depth
A system of layers that says what sits above what, expressed visually and enforced in code.
UI foundation · Form and depth
Simulated light, which reads as physical only when it follows one consistent light source.
UI foundation · Form and depth
Icons speed recognition for concepts users already know and create guesswork for everything else.
UI foundation · Form and depth
Images either carry information or they do not, and the ones that do not are costing you load time.
UI foundation · Form and depth
Animation should explain a change, and anything that does not explain something is delay.
UI foundation · Form and depth
Every interactive element needs a defined appearance for every state it can be in, and most designs specify only two.
UI foundation · Form and depth
Speed is a usability property, and the metrics that matter are the ones measured on real devices.
UI foundation · Performance
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